#ifndef _MAIN_MENU_STATE_H
#define _MAIN_MENU_STATE_H

#include "State.h"

class StateManager;
class MainMenuState : public State
{
public:
	MainMenuState();
	~MainMenuState(void);

	void update();
	void draw(RenderManager* renderManager);
	void input();

	void initialize();
	void shutdown();
	void loadContent();
	void unloadContent();

protected:
	sf::Sprite _bg;
};

#endif // _MAIN_MENU_STATE_H
